Mediation As World Condition
Nature, archive, body, memory, and sound are encountered through devices, models, cameras, prompts, interfaces, compression, and partial recollection.
computational arts duo
audiovisual systems
ecological archives
AI as instrument
Their practice moves across generative audiovisual performance, immersive installation, moving image, and web-based systems. They build computational environments where sound, authored image and video synthesis, creative coding, data workflows, custom interfaces, and real-time processing behave as one compositional field.
Working with ecological datasets, field material, archives, and generative models, they approach AI as an instrument for navigation, selection, transformation, and recomposition. From a southern Latin American perspective, their work investigates how ecology, memory, perception, and technical infrastructures shape one another.
Nature, archive, body, memory, and sound are encountered through devices, models, cameras, prompts, interfaces, compression, and partial recollection.
The archive does not preserve the past intact; it mutates, decays, returns, recombines, and becomes environment.
Technical systems are touched, tuned, pressured, listened to, bent, and recomposed rather than treated as production buttons.
Organisms, images, datasets, and landscapes appear in states of latency, emergence, contamination, and transformation.
Interconexión::DataStream is a generative web observatory built from ecological datasets, field material, and archive-based transformation. Drawing on localized material from the Valdivian rainforest and southern Latin America, the project reorganizes image, sound, and textual traces into unstable forms that evolve through interaction, treating ecological memory as an active audiovisual system.
The project combines localized multimedia datasets, biodiversity archives, field textures, sound, and archival material with custom AI workflows and a responsive web interface. Interaction continuously reshapes the system’s visual, sonic, and behavioral states in real time.
Format / technique: a generative web platform and possible installation environment that ingests ecological, visual, sonic, and textual material into a navigable interface.
System behavior: images, sounds, and archive fragments mutate through interaction, making the project behave less like a database and more like an evolving digital organism.
Status: active project line in development.
Our Mediated Nature is an immersive audiovisual installation that examines how technical systems shape the perception of ecological phenomena. Through generated imagery, live coding, real-time video synthesis, and responsive sound, the work constructs a spatial environment in which image and sound operate as a single evolving perceptual field.
Developed from research within the residues of the 1960 Valdivia earthquake, the work uses analog noise, signal fragments, and installation-based spatial memory to produce a visual archaeology of geological persistence.
Format / technique: an immersive audiovisual installation and multi-screen environment built through generated imagery, live coding, real-time video synthesis, and responsive sound.
Spatial behavior: code, projection, sound, and exhibition surfaces operate as a single changing perceptual field rather than fixed audiovisual playback.
Presented at: Palacio Libertad (ex CCK), Buenos Aires; FICValdivia Expanded Cinema, Valdivia.
oOteca is a live audiovisual performance organized around latency, containment, pressure, and emergence. Structured through real-time generative systems, the work moves from minimal and suspended states toward unstable hatching processes, treating image and sound as coupled materials under tension.
The piece approaches life and agency as threshold conditions shaped by pressure, adaptation, and transformation.
Format / technique: a live A/V performance composed through live coding, image synthesis, real-time audiovisual transformation, and sonic composition.
System behavior: the performance lets latency, pressure, containment, and incubation become behaviors of the audiovisual system itself.
Presented at: Palacio Libertad, Buenos Aires; Magma Futura, Montevideo.
path: signal -> drift -> disintegration -> mutation -> rebirth
Unearthing Latent Artifacts is an immersive live audiovisual performance investigating multispecies perception through generative image and sound. Inspired by the visual systems of mammals, birds, reptiles, and insects, the work builds altered environments that displace anthropocentric vision and propose perception as a mutable, cross-species construction.
A project line focused on information flow, erosion, mutation, and return across synthetic archival matter.
Format / technique: a generative A/V performance combining image synthesis, live sound processing, synthetic archival matter, and immersive projection.
Research behavior: visual references from different species become a route for shifting perception away from an exclusively human gaze.
Evidence note: 2024 project line; extended presentation documentation available on request.
NiCTINASTiA is a moving-image work conceived for dome presentation. It stages a synthetic terrarium in continuous transformation, where plant-like forms, coded atmospheres, and unstable morphologies unfold within a single sensory field.
The work uses dome projection as a spatial container for an algorithmic ecology that behaves less like a scene and more like an atmosphere under mutation.
Format / technique: a short-form moving-image work prepared for dome projection, built through generative image systems, AI synthesis, and audiovisual composition.
Spatial behavior: the circular field turns plant mutation, coded atmosphere, and celestial matter into one algorithmic terrarium.
Presentation context: dome and planetarium-oriented documentation; city-specific circulation can be supplied in extended materials.
<checkpoint/ Latencias<< is a generative audiovisual performance that works with latency as both temporal structure and material condition. Through sequence-based synthesis, recursive variation, and audiovisual feedback, the piece reorganizes remnants of digital life into unstable fields of image and sound, where memory appears as transition, drift, and return.
This project marks an early stage in Hypereikon’s development of moving-image systems built through modulation, recomposition, and temporal control.
Format / technique: a generative moving-image and live A/V work built through sequence-based synthesis, recursive variation, audiovisual feedback, and performance control.
Temporal behavior: latency becomes the material that organizes memory, drift, suspension, and return.
Documentation context: 2024 Artlab-linked performance material; public-facing evidence can be expanded in a later documentation pass.
hypereikonlab@gmail.com | @hypereikon | hypereikon.online | Valdivia — 2026